So we are working on a game about cartography in the Age of Discovery. Players send a team around, and pay resources to map different regions of the world. One of the central concept of our game is what we call the Copyright system: whenever you map a region that another player has already mapped, you must pay them a point; if two players have mapped it, you give them a point each, and so on.
There are two other ways to score points: one is to fill contracts (so a card you can gain, which says map regions A, B and C and you'll get points), and the other is to map Paths (which are open information, and give points to the first two players who link regions X and Y through their mapping). You also gain 2 VPs for every map token you put down.
So far, playtests show that the Copyright system (a) accounts for too small a percentage of your overall score for our taste, and (b) didn't affect decision making much, if at all, or if it did, those players lost big time.
We want to make that part shine more, but increasing the Copyright cost would make mapping worthless quickly, as it would cost more than it would get you. On the other hand, increasing every VP source would just change the numbers, but keep the ratio the same.
My personal idea was to use the points we get from Copyright to be used for something else (to pay for one-time powers for example), but we just scrapped a whole power system that slowed down the game too much, and so we're not really looking to go down that path again.
Another idea is to change the scoring of these points to a majority thing instead of 1pt/token (either 8 for first, 4 for second, 2 for third, or 2/token for 1st place, 1/token for 2nd, 1/2 token for third), but it seems like it would lessen even more the impact of the system.
TLDR: We have a system we want to shine more. You know what, you really need to read this whole thing if you want to help.