It's for a game design challenge where I need to design a pen and paper only pirate game. I have a good idea on what the game could be, but my problem is combat since there is no possible randomness.
So the only option I found is bidding. Maybe each ship have a certain amount of ammo and you want to bid a certain number of ammo. It would make more sense in a startrek like theme where you can reallocate the power for shield, weapons and speed every turn.
Besides bidding, could there be other options?
I have not thought up to that far, I'll think I'll stick to just plain pen and paper rather than stretching the rules to have randomness.
Could still be interesting for wind direction !?