Hi, there is a map where you build cities and where resources are spreaded on the map.
To get a resource, you need to build a city besides the resource (not on it) to gain access to it.
I think most special resources will be non-counted. Si for example, if you have 1, 2 or 3 iron mine, you just have iron. It's just harder to loose since you need to loose 3 mines.
For resources, I thought that each player could either:
- have a chart with all resources and place a token besides the resource you have.
- get a card for each resource type you have access to.
- Get a token with an icon for each resource you have.
Now the problem is that since resources might be important, I might want players to trade resource with each other. But since they are non counted, I cannot trade like in settlers of catan. So the ideas so far:
- Use trade cards like in twilight imperium. That would mean each player would have to have is own trade cards for each resource so that i could indicate that he is trading crystal against iron with that player.
- Use a chart of resource, place a token of the other player's color if you get if from trading, else place a token of your color if you get it yourself. (I think it's currently the best.)
Do you have other mechanics which could allow easy trading and which is very flexible.
Exactly, you can share with others while still beign able to use it. Having more just prevent you from having your supplies cut easily.