OK - I've got some leftover cards from my train game, and I'm looking at creating something out of the pieces [that will probably become a solid design]. I have a good system laid down, but the solution to scoring is evading me - one of the hazards of being mathematically challenged.
I have half the cards as boxcars [B] and the other half are engines [E]/tankers [T]/dumpers [D]/cabooses [C].
Everyone starts out with 2-3 engines and there are another 4 in the 60 card deck.
Right now I'm giving 2 points for everything but boxcars [1 pt]. But I want to give a bonus for the NUMBER of boxcars on a single train [the train is complete when you add the caboose].
I tried adding an extra point for each card in a completed train, but it comes out as pretty much the same as adding double pts for each boxcar. Not working.
Each starting card has E/D/T. Train is completed by adding a card that has either D/C or T/C - Bs may be added, but are not required. The possibility is for me to have a completed train with 8 boxcars and a 2nd with none.
NOTE: there are a number of cards that allow you to add 2 pts or steal a B from your opponent. I want the train with the Bs to get bonuses.
So - how do I incentivize you to have one train with 6 or 7 Bs and another with 3 or 4 instead of one with 9 or 10 Bs and the 2nd with none.
Not sure how to solve this, but I'm definitely looking forward to any suggestions! Thanks!
Your Buddy, Chester
THIS is why I love this place! laperen - you are the man! [or lady] ;-)
It's the STAGGERED approach I need!
1 BC is worth 1 pt
2 BCs are worth 3 pts
3 BCs are worth 6 pts
4 BCs are worth 10 pts
5 BCs are worth 16 pts
Then, to prevent trains that are too long, put a maximum on the number of BCs.
Ha ha! Problem solved! You guys rock - thanks so much!