Hi,
I am trying to simulate basic naval combat in a board game that I have been working on for over one year that is centered in the Caribbean during the 1500s. My game has 4 units in it. I have Infantry, Cavalry, Cannons, and Frigates.
I have perfected my land combat system, which in a nut shell is the number of hits by infantry plus the number of cavalry hits x (the number of cannons + 1) My land combat goes fast and quick which players love.
Now with Naval combat I ran into multiple problems. The first attempt was using a 12-sided dice with certain values granting 2 or even 3 hits. The result was always a total wash out of both sides. Following that I tried a simple roll one die each and the highest number wins with ties being a reroll. The problem is that it takes forever.
My latest untested idea to resolve this to have the frigates produce hits based on getting a certain number of higher on a die. However to simulate combat, I am thinking that if a person uses 1 to 5 Frigates, then they have higher odds of getting hits compared to a person who uses 6 to 10 Frigates, and likewise someone with more than 10 Frigates. My reasoning is that 20 Frigates cannot all attack 3 Frigates at once. With line style naval combat, a ship has a limited range of fire, and having more ships is not really that much of an advantage.
Current chart is as follows:
1 to 5 Frigates: Need an 8 or higher on a 12-sided die
6 to 10 Frigates: Need a 9 or higher on a 12-sided die
More than 10 Frigates: Need a 10 or higher on a 12-sided die
Note that the values do not change as units are lost. This represents the fact that during a naval battle, if a line was broken, in general chaos and friendly fire would ensure because communication would be broken.
Land formations never worked in naval combat, so hence why I feel like my naval fights have to be worked out differently.
Any thoughts, advice, or suggestions?