Sounds good, no reaction - brilliant.
Hmm. How about just one extra RED dice is rolled along side the BLUE dice. It would be a weak attack if you roll a Punch/Kick??? Or add a special BLACK counter dice?!
Those are my ideas. Weak counter or a special dice: there could be 3 blank spaces and 2 punch/kick and a super punch (for example) which counters with your ultimate move... 16% chance.
Just throwing it out there but I've been thinking of an alternative mechanic if the game starts to get too complicated
So instead of 6 attacks and 6 defence dice, I'll scrap that idea in favour of just 1 die each. all the faces have atk and def and all the same
I might scrap the elemental weakness/strength, ill see how it goes
and having 3 separate stats atk, def, hp, haven't quite worked out how it will work, all i know is when attacking you have to deal more dmg than the characters health to kill it or else next turn the hp goes back to normal, kind of like magic. they won't have crazy hp maybe 11 on average
Thinking maybe both players roll a die if both roll atk then they both attack if one rolls a defence then that player uses their def stat to mitigate dmg.
This is just thinking stage at, and keeping my options open incase the current mechanic doesn't sit well
Posted an image on the first page just for an example