So I'm developing a area control war game at the moment, and I would really like to implement a combat system that does not require rolling dice. I'm not against random determination using cards perhaps, but I would like less randomness to determine victor.
I like what Jamey did with scythe where the combat value is blindly wagered against the opponents, with a small number of combat cards required and the power you have at the time limiting your maximum effectiveness.
I'm thinking of each player having a set number of formations which give bonuses or negatives depending on the formation chosen by your opponent. I feel
Like this could lead into more of a Rock Paper Scissors style of combat where one formation would defeat another and I want to avoid that.
I guess this is a large endeavour and I don't expect a complete combat system, just need help brainstorming. Any help would be great.
Thanks!
Yeah I like the idea. It's a good way of just trying to outthink and bluff your opponent. Almost a mini deduction game with the hints being allowed.
Yeah deterministic combat is definitely what I'm going for.
I'm trying to figure out a good way also to give the person with the largest army a bonus. Could even be an additional hint definitely something to thinknover and try to implement.
Thanks for the brainstorming!