So I'm working on a space-themed strategy game and my current project is the non-combat alternate win. I think I've had a break through and I'd like your thoughts on how I should proceed.
Currently, the game takes place on a hex-board where only the edges matter. Players can purchase a fleet and designate it either combat fleet or merchant fleet. Players conquer systems by moving a combat fleet onto it and ending their movement there.
Players win by accumulating enough VPs by conquering systems, upgrading them, and now this third alternative: economic dominance. I promise it's much less like Settlers of Catan than it sounds.
This is how I picture it working: Merchant fleets are "invulnerable" (think treaty or ability to hide). They cannot move through opponent's combat fleets so they can be blockaded. They also do not restrict movement of any other fleet. So basically, they are ignored.
Players can "economically conquer" a system by moving a merchant fleet on it in the same way a combat fleet would capture it. Instead of capturing it like a military fleet would, the merchant fleet would place a economic counter on the system and begin to generate income from the system.
Here's an example: Player 1 owns a system that generates 1 income per turn. Player 2 has a merchant fleet and moves it onto Player 1's system. Now Player 1 still controls the system (and thusly still gains 1 income per turn) but Player 2 can claim economic dominance and gain 1 income per turn from it. These incomes are just temporary and have yet to balanced.
This way there is like a parallel war going on: one between the military and one between the merchant class. My question is this: Should there be 'warlike' interactions between opposing merchants? Should a player have to roll to claim economic dominance?
Should there be a way to make a merchant fleet better than another so players can heavily invest in this type of win?
I guess I didn't explain how the merchant fleets work very well. I've updated the original post to make it more clear.
To answer your questions directly:
1) The merchant fleets would not affect military fleets but by generating additional income, it would make creating new combat fleets easier. Economic dominance also grants VPs independent of military VPs.
2) Only one player can claim economic dominance for a given system.
I hope that makes it more clear.