This is just a crazy idea I had today for a space battle game. The goal of the game is to conquer planets. The board is arranged with planets orbiting a sun, and each of the planets can be on different orbit levels. Every two turns, the planets on the inner orbit are moved one space clockwise. Every four turns, the planets on the second orbit are moved one space clockwise. Every six turns, the planets on the outer orbit are moved one space clockwise. Utilizing this mechanic, the inner planets would move faster than the outer ones.
This would make battles very interesting since the "landscape" would be constantly changing, and the amount of moves to get to another planet would increase and decrease throughout the game.
Pretty much. But I was thinking of a circular board with ring sections. Once you hit an "orbit" event, you rotate one of the rings (this way all of the planets on the ring would move at once).
Did you already come up with a similar idea, or did you put that together really quickly as an example?