How it works:
Every player has a strip of cardboard on which there are slots numbered left to right from six to zero. Players take turns drafting tiles from a general pool. Each tile has a number on it. When you draft a tile, you place it under the slot corresponding to the number on said tile. Then, you slide all of your tiles down one slot. Whenever a tile hits 0, its action is triggered and then it is placed back under the slot corresponding to its number. For example, a number one tile will trigger every turn, whereas a number four tile will trigger every four turns. Of course, the higher numbered tiles will have more powerful effects.
Questions:
Is this mechanic original? Are there any games that do something similar?
What are your thoughts on the mechanic in general? Do you think it has strategic value and depth?
Can you think of a simple name for the mechanic? Do any themes come to mind?
Hey, thanks for the feedback.
I've been playing around with it a little bit and it seems like it would be incredibly hard to get six tiles to all line up like that... especially when you take into account the fact that your drafting from a communal pile and someone could easily block you by drafting the tile you want.
In other words, I feel that a player should be granted with a pretty huge effect if he actually manages to time it that well.
(But it's something to keep an eye on, no doubt!)