I have been thinking about making a game that in a broad sense is a production / managment game. However battles are still played out on a tactical board. Are there any examples of this.
For example: Risk. If, when your armies attack an enemy held country. Then the pieces (or representitive parts) are moved to a hex grid battle board, complete with terrain and structures. The two sides start a turn based tacticle battle (minigame).
Risk, as an example for this, is simply to prove the concept.
I played Memoir44 the other day, and it has several senerios that you can start with. I was thinking it would be neat if you were were also making the higher level decisions in the game as to how many of those troops to deploy there in the first place.
I had not thought about more then two players. There would be alot of sitting around waiting for someone else's combat to resolve. Even if it was really fast. = Boring.
However there are games like Hero Quest from back in the day. There players played a dozen or so quests. Each was half hour or hour, maybe two. So an entire play threw could take a few sittings. If each player could have a role in each battle, joint attacking. Or commander and subcommander. Then a game could take place over several sittings. And everyone could be involved in each battle.