I have the concept for a game in my mind and several pages of notes scribbled out in front of me, but I admit to being stuck on what I consider a vital mechanic.
To set this up, the game I have in mind is something of a industry type game where players each manage their own factories. Basically I want a game where raw materials are produced into a marketable product and the products are then sold for a tangible profit. More profits equal more victory points as well as more ways to spend that money to manipulate outcomes.
In my mind I see each round consisting of purchasing raw materials for the factories to work with, allocating labor for the production, managing distribution, and realizing a profit.
The mechanic I am struggling with is a fair way to allow for price fluctuation.I would like the raw material costs to vary from round to round, as well as the final sale price of the products. This is all in a very infantile stage of design and I am not even sure it will work, but I would like to try it.
Any ideas and input is appreciated, even if that input is to try something else entirely. Thank you all in advance!
-Dave
Thank you for the comment Martin.
Maybe this question will open new doors ?
What you said here is about what I was thinking too, how do I get the environment I am looking for translated into the game mechanics. I am looking for the players to be able to plan ahead several turns, but with the addition of cards add in some unpredictability like market crashes and sabotage.
Again I appreciate your comments.