I have a pretty well fledged out game as of right now. My races are pretty balanced and play testing has went well. My win condition was to destroy the command ship but that was sort of taking to much time and was making some people feel like what they did the entire game could be offset by a late game play.
Now I am shifting to a point based system. Each ship will have a value and when destroyed the points go to whoever destroyed it. The only problem is it doesn't feel right.
The theme is 2 player armada battles. I think a Krosmaster type of points system seems like it could really capture the ebb and flow of an epic space battle.
Also making the ships have a value will really change up the tactics and give them more importance.
What do you people think is more functional in terms of points based victory.
The krosmaster method gives both teams a set number of points. Each piece has a value. When a piece is destroyed the player that won the combat takes the points from the other team. First one to zero looses.
I will not be doing the keep trak of kill points thing. This game is not ment to be a war game. More of a stratigic card game. The rule book will be thin with more work going into stratagy.