Hey! im a LGS owner (i sell boards games and tcgs). Im from Mexico. so, sorry for my english.
There is a Pokemon league in my store, but they have a lot of problems and i try to explain parts of the game with card games.
So here's the thing... In the Pokémon videogame are 18 types of pokémons (im thinking about a green card with the word "Grass" and a yellow card with "Electric" can do the trick) is a Rock-paper-scissors very complicated (you know, "rock beats fire", "fire beats grass", "grass beat rock but water beats rock and fire and lose to grass") so, i try to thing how can i make more easy for the players keep that info in their minds.
Im thinking about a card game (+4 player) where the players put a card in the center and choose "left" o "right" the player to the choosed side "try to beats" the card with another card. if the players beats the card he can put a new card, if the player cannot he took the card and draw a card for the main deck (180 cards, 10 for each type) the player that run out of cards win.
Im looking for "UNO" or "Gran Dalmuti" experience and i surely put cards with effects later, for now i try to design a mechanic to make this actions fast and clear, any thoughts?
Thanks so much for your review , you are right . The truth is the i'm playing around, I was started printing the cards and try to see the interactions. It works, but the game is pretty boring (that 's the reason that i say that i 'll put it in later effects cards) . but I have not even developed the prototype and looking for ideas, or mechanics .
i'm here to ask "game examples" or any ideas.
Again, thanks for your time and answer.