Like in one of the laws of physics for every action there is a reaction.
I'm sure most of you have heard of a ruleset from Two Hour Wargames famous for its very innovative reaction system. I myself am a fan of their 5150 series.
What I've been hashing out for the past several years is to create a reaction system, not quite like THW's, but something to break away from the typical IGO-UGO system so many miniature games use today. My problem with THW while indeed it is great for small skirmish games with a squad or two of miniatures it would be impractical for much larger games like mine that deals with entire companies included armored vehicles and army aviation.
For veteran game designers I ask would it be any at all practical to install a reactionary mechanic for company based games or have I bit off more than I can chew? I would hate to make a such a neat concept to be a total pain in the butt to play.
What I have right now is a bit daunting to read, I hate to put so much onto one thread.
I've played Conflict of Heroes and I must say it is among some of the best hex and counter Wargames since Panzer. The reaction mechanics are sound for a hex and counter game, I dunno how it would adapt to a miniatures game like this though. Perhaps I'm missing something here.