Dear all,
I'm currently designing my very first game.
It's a 2 players short game (10-15 min) where one player "The escaper" try to escape a maze that the other player "The Builder" is building. The fun thing is that the players don't have the same goal and also don't play with the same mechanics at all (one player is moving his character and the other one is building walls !). The actions of one player still have consequences on the possibilities of the other one.
I will certainly talk more about it in the next few weeks as I'm currently beta-testing it. And as it is currently designed in French, I will have to translate the rulebook and the cards in order to show it to you.
Now, enough for the introduction, here is my problem:
While doing some probabilistic calculations for balance purpose, I came across a small issue. At the very first stage of the game, on the first draw of his tiles, the "Builder" can pick 4 particular tiles which makes him lose the game instantly.
There is just 0.03% chance of this happening (1-in-3510 chance). It's small but I feel it is still an issue: when I come across glitches like that in the games I play, it feels like the game is "broken", that the designer didn't thought of that happening. And also Terry Pratchett taught us that million-to-one chances crop up nine times out of ten.
I've thought about some solutions but I find them quite inelegant, as this is creating complex rules for a thing that should be very simple:
- When the situation occurs, just draw a supplementary tile. This is bugging me because it helps the Builder gathering more tiles, which makes him stronger. Also this is giving a very good information to the other player, who will know exactly what is in the hand of his opponent.
- When the situation occurs, just put back one tile and draw an other one. This has still the issue of giving a good information to the opponent, and it also gives the opportunity to cheat by exchanging something when you are not allowed to (if you say that the situation have occurred when it doesn't).
- When the situation occurs, just shuffle everything and draw a new set of 4 tiles. I like this the best, but it feels quite inelegant: "I screw up designing the game, just restart until you are able to play".
I could also change some mechanics in the game. For example make it so that exchanging a tile is allowed every turn. But then I fear that the balance will be too much in favour of the Builder.
Do you have any other suggestion?
Sorry for the long post. I hope it was understandable, English isn't my first language.
Oripy
Thank you for your suggestion, but I'm not familiar with the term "mulligan". I googled-it and found that mulligan seems to be a redraw without penalty (not unlike my 3rd "solution").
You seems to suggest something a little bit more complex.
Could you please elaborate? Thank you!