Hey everyone,
I'm having a problem with one of my current game projects "Deep, Dark Dungeon." The theme of the game is explorers trapped in a dungeon that they need to explore to find the Exit and escape. But, the exit is locked, so they need to find the Key hidden in the dungeon, and also defeat a powerful Guardian at the Exit.
Hex tiles are drawn from a bag to create the dungeon as the players explore. Each tile has a number (1-5) to represent the relative height, and explorers can only move between tiles that are of up to 1 height difference (so, move from a #1 tile to a #2, but not to a #4). Some of the tiles are Encounters, and players draw from an Encounter deck. The deck contains Treasures (Swords, Healing Potions, Rope, etc), or Monsters or Traps. The deck also contains 2 Key cards to unlock the exit. The exit is one of the tiles that can be drawn.
The problem I am having is that the ending of the game can be anti-climatic. Players fight Monsters, the Guardian, or other players by rolling 1 die and adding their Explorers STR value (usually 4, but can be 2 is they are hurt). They add 1 is they have a Sword. Monsters have a STR of between 2-4, and the Guardian has a STR of 5. So, it is possible for a hurt Explorer (STR 2) with no Sword to fight and defeat the Guardian with a lucky roll. This is unsatisfying, but I'm not sure how to fix it. I want the Guardian to be tough, but still beatable, but I don't like that it can be beaten with one lucky roll.
Any suggestions would be greatly appreciated.
-Ed
I like the ideas of making the Guardian tougher unless you have the Key. Tried a version that way yesterday morning with my son and nephew, and it seemed to work much better. I also changed it so that you had to defeat the Guardian twice. Eventually, the Guardian will have a 2-sided card (like Explorers) with different STR and abilities on each side.
Yes, Monsters also roll in combat, so there is still a chance for a Healthy Explorer (STR 4) to fall to a weak Monster (STR 2). It happened to me yesterday!
Can you explain what you mean by Difficulty Class?
Thanks!
-Ed