They have always been the hardest for me to do.
There are several questions poking me for a decade now:
- Should a facility simply be able to produce a certain type?
Attributes, armor tiers or even weapon tiers...
- Should there be a limit on the options?
No more than 3, maybe 5, what about just 1.
Or endless once the types are set...
- What would define the value of such facility?
Looking at what types a facility can produce.
How many types it can produce.
How much it can produce.
How fast it can produce.
What if a facility is more complex?
What if a facility is super simple and limited...?
Well.
I had a certain moment where it all boiled down to just 1 projectile that would be produced per round.
A Scarab by the Reaver.
Everyone knows that this little booger will be used 1 time. Then it dissappears. The cost per scarab in my proto-type game was around 100. And the Reaver would be able to buy 1 every battle.
Meanwhile.
I had Barracks having a value of 300 each. And they where able to produce 100 worth of infantry every round.
The differences.
In theory I could have the Barracks produce a Scarab as well. Although it would only last 1 round. And would need a pawn or piece instead of the players immagination.
The joke would be, the Reaver in return would be able to produce 1 soldier every round.
The result would be that we all agreed on a "this is it" principle. A design would not be able to produce anything else than indicated. This meant that the Barracks would now have a limit on the attribute types. Mainly Organic Units.
And the Reaver would now have a limit on the name... Scarab.
It felt unfair. And if I am going to have multiple factions in the future. The production of Scarabs would surely be part of the Reaver.
How to weave the rules in such way that the Barracks will not accidentally produce something else. That doesn't fit the species for example. Like "zerglings", just to name an example.
If I go with naming only. Every design will be limited to a list of things.
If I go with expansions. I cannot limit on the number of additions.
It is almost a reversed engineering now.
Where I say at a new design. This thing is produced by...
Still, a naming will take place.
Barracks, Light Factory, Heavy Factory, any Factory, any production facility. etc.
In case of a Scarab, it would only be produced now by the Reaver.
Maybe it has to be reverse engineered. Since in MtG this happens as well.
You need a mountain for something.
A snow covered mountain for something else.
The same goes with tech...
O no, the tech...