Hi All,
I'm working on a co-op game where players battle foes represented on cards. The mechanic I'm trying to implement is a bit of "programming" on the cards themselves that determines the foe's action as opposed to just the one usual action, or a die-based action.
Player's go through the actions from top to bottom until they reach an action with the appropriate conditions to activate.
EXAMPLES
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NIGHT SPORE
-Kamikaze: If Night Spore has 3 or less HP, Night Spore attacks with 3d6 Poison and immediately dies.
-Gas Cloud: If Hero does not have the Nightvision ability, Night Spore attacks with 1d6+2 Poison.
-Tackle: 1d6 Melee.
LODE SHARK
-Ravage: If Hero does not have the Swim or Fly ability, Lode Shark attacks with 2d6 Melee.
-Swift Motion: If Hero has the Swim ability, Lode Shark attacks with 1d4 Melee.
-Dying Blow: If Lode Shark is defeated by a Melee attack, take 1d4-2 Melee damage.
RED HAWK
-Sky Strike: If Red Hawk's speed is higher than the Hero's speed, Red Hawk attacks with 2d4 Melee.
-Napalm: Attack with 1d4+1 Fire.
SCYTHE
-Night Slash: Always attacks first regardless of speed. Use this attack only on Scythe's first turn. 2d4+2 Melee & Shadow.
-Maul: 1d6 Shadow, +1 if Hero does not have Nightvision.
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I got the idea from researching how video game foes determine which action they use. Does anyone know of similar "pre-programmed" enemy actions in existing board games?
Is there a specific title or BGG link you can suggest to me? I've never played any of the D&D board games.