Hi all,
I hope this is the right place to post my questions.
As I'm new here, I'l start by introducing myself:
My name is Matthijs, from Utrecht, the Netherlands.
I have some background in computergame design, but I have no "traditional" game design experience to speak of.
This year, I hope to graduate for my Master of Science in IT architecture.
My thesis is related to the creation of a game for training IT Architects.
The requirements for this "IT architecture game" are likely to point towards a non-computer game.
(Ok, now guess why I'm here... :-)
Creating such a game will require me to model the real architectural process into a system usable for a game.
Hopefully someone may be able to help me find literature on the following subjects:
1- Theory on (non-computer) game design
2- Theory on training/education using games
3- Possibly some theory on modeling real-world processes into game mechanics
4- Ideas or proven methods to check the model (game mechanics) for (a) usability and/or (b) validity
Literature such as books or articles from specialist (or even scientific) journals would be much appreciated.
Thanks everyone, for your input!
The reason why I was asking for books that deal with non-computergames is mainly because topics regarding game design in general are fairly well covered. The biggest challenge for me lies in managing complexity.
A computer can hide complexity for the player. In non-computergames, the player (or referee) will have to deal with complexity. I am looking for theory regarding the restrictions for complexity:
- What criteria can be used to measure complexity?
- How does complexity relate to the pace of the game?
- What level of complexity is acceptable if a "trained" referee is available?
- What level of complexity is acceptable if players have to learn the game from a booklet?
etc.
The only thing I had to go on was "The Magical Number Seven, Plus or Minus Two" by George A. Miller (which is very generic) Looking at the titles proposed here, I think it should bring me further.
Again, thanks everyone! :)