Hi! I posted a game idea about escaping a pyramid filled with traps a few weeks ago and now I'm trying to figure out the game mechanics to make it as entertaining as possible.
The game idea thread can be found here:
http://www.bgdf.com/node/2462
So basicly I need a system that randomly determines where the players can exit the pyramid so they have to find out where it is before they can try to reach it. Currently Im considering to put 4 different exits on the pyramid and then add 4 white-back pieces into the game. In the beginning of the game one piece is randomly picked and put aside face down to determine the correct exit, and other 3 pieces are put onto the board so the players much check those pieces to find out which of the exits are trapped.
So Im asking wether this method would work or is there a better one. Ive heard about a "similar" game called Dungeon Quest (its not really similar if you think about it) but havent played it. Is there some kind of system to determine a random exit?
The benefit of this method is that no one can cheat, because you cant peek under the white backed pieces.
You could get the percentages to work out a little better if you used a slightly modified schedule for the die roll threshholds...
So, for the first exit checked, it is untrapped with a roll of 6 only.
For the second exit checked, it is untrapped with a roll of 5 or 6.
For the third exit checked, it is untrapped with a roll of 4, 5, or 6.
The forth exit checked is always untrapped.
I definately dont want it to be a dice roll because that would be purely about luck... the point was that the players must find out which of the exits is the real one before they can leave. Dice roll would make it entirely reliant on luck. Besides if players cheat by looking under the piece then whats the point of playing at all... When games are designed theres no need to consider cheating possibilities at all.