Hi all,
I am working on a Dungeon Crawl board game and I am using a Storybook for the story-mode of the crawl.
I am also trying to develop a *random-mode* for the game.
The thing is the *random-mode* doesn't make much sense without the story. What I mean is there would be no story elements to the game. It would be just Movement-Battles-Traps... That sounds VERY BORING.
What I was thinking was to use the story-mode but implement RANDOM monster encounter and traps.
But the thing is, there are always "story elements" that make it not so realistic. Let me give you an example: on one tile, an Anaconda comes out of the water for the players to combat it. In a RANDOM-mode, you would randomly choose the monster and say a *Rock Golem* came out of the water?!?!
Not a very realistic scenario - but still possible using the story-mode to implement the random-mode.
Without the story-mode you don't have NPC (Non-player characters - basically other characters in the game beside the adventure party) and a bunch of side quests that make story-mode interesting to play.
I want to know: Do you think that story-mode with random traps and encounters (even illogical ones) is a reasonable "random-mode" of game play???
Many thanks for your comments.
We currently have drafted 7 Dungeon Sets (some of which are outdoors). We will only be developing one as a sample of what the game is. The others will get developed over time.