In a space game I'm creating, the enemy fleet must attack the space station. The enemy ships appear on the edge of the hex board when a specific card is drawn.
I need some way for the ships to move toward the station. Originally, I wanted to use dice, but it proved too random to have any success against the players fleets.
Is there any mechanic to automate enemy movement, or should I change my game (possibly by secretly assigning one "spy" player to the enemy fleet)?
Sorry if I'm breaking any rules, I just found this site.
Unfortunately, the ships all have different move stats, to account for their size. I like the idea of cards, as there could be a graphic of the hex grid, so players could not be confused. (This would also probably be cheaper than a custom d2 or d3, like I was thinking about originally).
I may just let the ships attack anything in range, or give each enemy type a specified attack order (ex: carrier,fighter,cruiser). I probably don't want another deck of cards for that, as my game has several decks already.
I guess I have to playtest some of these...