I am designing a fantasy racing boardgame. Each player chooses a Rider and a Mount. I want each Rider and each Mount to have different abilities, so that players feel they have something unique to play with. The racetrack will be 8"x8" gameboards that players assemble in any which way they choose. The boards will be gridded, to show squares for movement.
Whats an easy, yet not boring, way for movement to occur while still allowing players to feel that each Mount is special? (ex. Fast mounts get to roll 4d6 and choose highest roll to determine how many squares of movement that turn, or roll 1d6 and add movement bonus for that mount, or what?)
What are ways I can make the Riders and Mounts different? Faster yet more fragile Mounts vs. Not as fast but sturdier Mounts. High attack value but weak durability Riders vs. Low attack with high defense Riders. Should there be a number value to be rolled over to accomplish the mechanic (ex. a 4+ to attack or 3+ to defend), or perhaps an increased number of dice used (ex. high attack has 4d6 choose highest), or a number value added to the die roll (ex. attack is a 3, add to 1d6), or another idea perhaps?
Thanks for any assistance!
The primary goal will be to cross the finish line, lets say after 3 laps. I just would like to give players the opportunity to prevent or slow down other players from reaching that same goal by letting Riders and/or Mounts to 'attack' other Riders and/or Mounts via Special Abilities and/or cards they pick up. Imagine Mario Kart, but with a fantasy theme (elves, dwarves, etc. riding unicorns, raptors, etc.)
Originally I had anticipated giving all Riders hit points, and thus eventually a Rider could be removed completely from the race as attacks whittle away at their health before they even reach the 3rd lap. However, since I would like to cater the game towards a younger audience (lets say 8+ perhaps), I did away with hit points and I am leaning towards more 'slow down', 'miss a turn', and 'get knocked back or dismounted' type attacks.
I do not have a lot of experience with the broad range of boardgames out there that could help me in choosing various mechanics for my own game, which is why I'm reaching out to the boardgame community. I've got the theme all planned out, I know what I want the outcome to be similar to (ex. Mario Kart), but I just don't know the best way to get to that final product.
Thanks for the feedback!