Hi, I am making a card game, which has some resemblance to MTG, but it is sci-fi themed and has time travel. After 2 years of developing and testing, I am very close to release a print-at-home beta.
I will try to simplify my question so you won't have to read all the rules:
Each player has 6 cards that can be one of 3 colors and they function like mana in MTG. The cards are double sided and have a different color on the other side. You can flip them and use the color on the other side. Also, each player has one "creature" that provides some kind of mana bonus. This is how it is all through the game, there is no growth in resources.
You can see the full rules here: https://docs.google.com/document/d/18wAH3ZCDJrXQtnllu9sREUpQBIVNwH9o2ABH...
I am looking for a way to make the game a little more flexible, without adding more "mana" cards, since there can be times you do not have enough resources to do the cool things you want.
Thanx for some good ideas, I think what I will try for now is adding more mana manipulators, and I'll try "overburn" - tap the same mana twice, but have it completely disabled on the next turn.
I'm not sure I completely understood what you meant? You mean to make mana interchangeable? 1 blue for 2 red?
I thought about it, to have one stream for both players (if you read the rules) I should playtest this at some time.