Has anything ever been created in which units have been based on a set number of "resources" given at the beginning of a game. For instance each player starts out with 1000 points/mana/resources/etc and their unit limit is based on this number. Both players are than able to use troops amounting to that number. Now this is where the "twist" comes in I guess... when fighting the other player, instead of dealing damage to their units and destroying them, the damage is reflected in the other person's points/mana.../etc. Then as the player's points go down, they must select which units to get rid of. I think this would allow for a strategic use of unit selection at the beginning of the game because if a player got a lot of high point units then they have the potential of losing powerful units when they lose a few points from being attacked and no longer have the point supply. I feel like if this was played on an extensive field with multiple troop types that have different point cost, attack, defense, etc. then it has the potential of being a highly versatile mechanic to use for combat.
I don't know if anything like this has been done and if it has please do share it in a response (Thank You). Also I would like you inputs on whether this feature may work in a game. The main problem I can think of is since the units do't die from combat, a player could camp units in spots to easily destroy the enemy. Any thoughts on how to counter this?
Thanks,
-Noimage
I guess the defence units would be of value to protect points that you have but I don't think they be overly valued because other types of units,would be able to hurt the opponent more. I guess I'm theory it's a trade off and is completely based on playstyle.