As you all know, I've been working on a Mad Scientist-themed game recently, and I promised I'd be sharing my rules online soon. However, I won't get the feedback I need from you guys until I get a few things straightened out on my end. Specifically - I don't like how my game is going about drawing cards.
Right now, the game let you draw cards like this:
-If you have a henchman (worker) placed on a deck, you may draw a card for each minion (mini-worker or progress marker) that is also there, keeping one card per henchman.
This works really well so far, but I don't like how with time, a player can draw 7-10 cards and choose from among them. Granted, that has the right flavor (a mad genius can spend time plotting to get more options), but I feel that it makes that option a little bit too powerful in comparison to other options, and that it means that players' turns take longer than I would like as they decide among their options.
I'd like to ask: what are some ways in which you've seen games handle the drawing of cards? Are there any ways that you can think of that allow a player an element of choice without making the game drag on or take up too much table space?
Thanks!