Hey there! Having a lazy saturday, so I'm gonna throw out this combat idea I had.
So a while ago there was a thread about rock, paper, scissors and values. It's too lazy a saturday to dig up the linked article, but the basic concept was:
Rock, paper, scissors is pretty random. Now, what if each one had a different degree of winning benefit? For example the rock gives you 5 points if you win, the paper 10 and the scissors 15... Followed by an explanation of why that's awesome and epic coolishness, and I'll give you the short summary: It f*cks up the psychology at the table. Personally, I think that is pretty much all you can wish for in a game.
And my combat mechanic? Awright, so ya'll know the Pokemon games. You collect a bunch of monsters with up to four different abilities which can be used during battles.
My idea is basically Pokemon + Rock, paper, scissors with values = ???
What do you think? How could it work out?
/DARE