hello all!
I am designing a dark fantasy rpg board game which is on early stage and i havent decided yet all the mechanics and ways of play(will it be with dice pools or hit/success rolls or d6s or d20s etc) but for me right now the hardest part is to give tactic to combat and make players think before they act and also make their choices meaningful.
I want the game to be tactical but keep it simple and not to overload it with rules and calculations.
I mean is it the weapon choices depending on the situation ? The action points/turns per round?Is it a time/action limit that pushes players do some things?
Just for the curiosity whats your favorite rpg combat mechanic that made your choices really matter or had some good tactical combat thinking and why ?
What you like the most?
@iamseph Interesting ill check them out.Thank you
@mcobb83 Yes i know i have played myself games that are luck based and had much much fun with all these strange things and situations happening at random times.But i want some basic tactic on my game.Nothing special though just some tactics that will make the "good" player having better results/rewards than someone that goes full burst on combat doing random attacks or skills