I posted up an RPS-17 used by Pokemon TCG (http://www.bgdf.com/image/pokemon-guide).
My question is concerning an RPS-9 (http://www.umop.com/rps9.htm).
I know Pokemon uses a RPS-17 which is quite difficult to remember. So my question is, although the RPS-9 is smaller, it is still nearly impossible to remember the various rules.
But because I am working on a "video game" (not a card game), I was wondering that even if players don't remember the RPS-9 rules, the computer would take care of matches such that players would just see the end results...
In the game the RPS-9 will be used based on RANDOM opponents. So a player can not strategize about what unit he should play to counter his opponent, it's a question of luck.
I don't know if I explained everything clearly or not! :(
But my dilemma is that should I implement a RPS-9 (which is rather complicated) considering the rules to the RPS-9 would be handled by the computer (rules)?
I understand (it needs to be somewhat progressive).
Ok... How about another scenario? Given that the reason I wanted to use the RPS-9 was to somehow order the races with respect to each other.
Considering I have 9 races, 3 Good, 3 Neutral and 3 Evil, how would you go about setting up the order of the races? Meaning if I have High Elves (White - Life) that are good, who would they have an upper hand over?
Here are my races:
Good
1. Humans (Blue - Holy)
2. Mountain Dwarves (Yellow - Thunder)
3. High Elves (White - Life)
Neutral
4. Wood Elves (Green - Earth)
5. Dark Elves (Magenta - Cursed)
6. Gnomes (Grey - Machines)
Evil
7. Orcs (Red - Fire)
8. Giants (Cyan - Frost)
9. Undead (Black - Death)
So what I would want to know, would there be another way (better one) to determine who beats who (aside from using an RPS-9)???