I'm working on a game set at the 1929 Monaco Grand Prix, the idea is that there are two main stages of play: sabotage and racing (you can read more about it on my page if you like). In terms of the sabotage round I was thinking of a few ways players could screw over other teams. So some feedback or advice on these ideas would be fab.
First off, the cars teams race will be made up of components like the engine, wheels, steering and so forth and these could be represented by cards. Other players can swap these for faulty components which will affect how they drive in the racing stage, on certain squares cards will need to be turned over to reveal if they're faulty, in order, or over clocked. I was thinking this swapping would play similar to Masquerade.
Secondly, traps will be placed on the tracks such as oil spills, thumb tacks, wrong turn signs and so on. These could be shown by counters and corresponding cards in the players' hands?
Sorry if this is quite broad, I'm not too good with refining the mechanics and definitely need some practice, so any help would be extremely well received!:)
Thanks very much
Maritoe
Yes that's an excellent idea, players could put cards down and convince everyone else that it was a buff they intended to collect later, but when another team landed on it and tried to steal it they find that it's actually a trap! I've been trying to think of some games I could look at / play to get some more ideas flowing, any ideas?