Hello everyone,
I am currently working on a post-apocalyptic game and I am trying to simplify the scavenging mechanic.
Currently, each location has an overrun track which determines how many resources get scavenged each time. The track goes down after each scavenge action and as a result you gain less resources.
The problem is that players often forget to modify the track after each scavenge action. So, I try to figure out a way to achieve the diminishing returns without requiring the players to do any further action.
Any ideas or any games that could help?
Thanks in advance,
Themis
Dead of Winter rules Page 4 (Search):
http://www.orderofgamers.com/downloads/DeadofWinter_v1.2.pdf
Picture of junk card:
https://boardgamegeek.com/image/2395653/dead-winter-crossroads-game
This is a clever idea! However, since I have a lot of locations that you can scavenge I cannot dedicate a deck to each location. Moreover, it is a strategic game where I try to give players a much information as possible. Card draws would introduce an increased luck factor.