Seems I have caused a shifted balance issue within one of my games. I do not understand how this happened. I don't understand how this shift works exactly. But it clearly occurs when I add something "special"; like a split up cannon.
Here is the problem:
In my game, we have some tanks fighting.
Each tank has it's own weaponry system.
Now the case is regarding 2 tanks.
Tank A, is a classic tank doing 25 damage and has 75 health.
Tank B, is a special tank doing 9 damage and 16 damage, and also has a health of 75.
A cannon can; miss, hit, or hit twice.
This means that Tank A (3 options) does damage; 0, 25 or 50.
Tank B (9 options) does damage; 0, 9, 16, 18, 25, 32, 34, 41 or 50.
Obviously, having 3 hits means that the other tank dies.
And obviously, in the first round, no tank dies.
However, (after building a probability tree) after the second round.
There is a chance of 27 out of 81 that Tank A beats Tank B. Yet Tank B has only a chance of 12 out of 81 for beating Tank A. (Correct?)
This surprized me. Clearly I am forgetting something, etc. etc. Blablabla.
What happens after round 3?
What am I missing? Maybe it turns around after a couple of rounds?
Or should I consider the total damage over X rounds?
Can someone help me get a complete list of dying chances, after X rounds?
Or can someone explain to me why there is such a difference?
Yes they are. 1/3th each.
That is why the tank with the double weapon has 9 outcomes each round.
Tomorrow, I will draw out the tree much further for observation.
In theory, both tanks should be equally effective against targets that have 75 health.
But then again, perhaps I have made a huge mistake in my calculations.
If someone can tell me what a good program is to use for these kind of tests?