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Shrinking game board

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Griff Glowen
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Joined: 07/13/2016

What games are there that feature player elimination and use a shrinking board to speed up the game?
My game has elimination and I am keen for the game to speed up and players are eliminated to avoid the problem of a game dragging on with players sitting out. I am hoping to have parts of the board be blocked off with each elimination and am wondering how this has been done in the past.

ElKobold
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Joined: 04/10/2015
But why do you want to keep

But why do you want to keep the player elimination in the first place?

Griff Glowen
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Joined: 07/13/2016
It is a short light game,

It is a short light game, similar to something like King of Tokyo so I don't think elimination will be a problem per se. I just want to make sure the game speeds up as players are eliminated. Sometimes in KoT, for instance, there can be just 2 players left but still 20 minutes left to go.

ElKobold
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Joined: 04/10/2015
Well, you could modify the

Well, you could modify the wincon with every player eliminated.
Using the KoT example, you could speed-up the game by lowering the HP cap of every monster by X for every player out.

Rimmsolin
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Joined: 12/13/2013
The classic Survive: Escape

The classic Survive: Escape from Atlantis https://boardgamegeek.com/boardgame/2653/survive-escape-atlantis comes to mind as a shrinking board as the island pieces sink forcing an endgame.

gilamonster
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Joined: 08/21/2015
Forbidden Island is a

Forbidden Island is a cooperative game, but it also has a shrinking board (first tiles get turned over, then entirely removed when certain cards are drawn).

It might be worth looking up some of the old (or old-fashioned) abstract strategy games like Amazons or Quadraphage which use similar mechanisms (although both are two-player games so trapping one wins by filling or shrinking the board until there is nowhere to move to)

Zag24
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Joined: 03/02/2014
Rather than shrinking

Having the board actually shrinking seems a little hokey. However, you could get the same effect by consolidating regions. For example, say the initial board is the countries of Europe. After some event (a player gets knocked out, perhaps), what used to be several regions (British Isles, Iberian peninsula, etc.) become a single region as soon as a single player controls all the individual parts. These larger regions become a single movement zone but support more armies/actions/whatever than the combined smaller regions did.

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