Hello all. I'm looking for a simple betting dilution mechanic, in other words, a mechanic where points scored are a function of (1) how well the faction that you've bet on performs and (2) how many bets are on that faction.
For example, there are 4 factions that will score 'points' during the game. There will be opportunities throughout the game for the players to bet on these factions. At endgame (or possibly during a midgame event) the players score. Let's say the blue faction has 23 pts at this time. Player 1 has 3 tokens on blue, player 2 has 2 tokens, player 3 has 1 token, and player 4 has 1 token. The obvious way to do this is to divide the 23 pts by 7 for 3.3 pts / token, round up or down (let's say down) for 3 pts, and give player 1 3 x 3 pts = 9 pts, player 2 6 pts, and players 3 and 4 each get 3 pts. The problem is that, although this isn't particularly difficult math, I'd like to make it simpler, especially given that scoring may occur multiple times during a game.
Any brilliant ideas would be appreciated. Thanks.
You are directly controlling the factions with cards in hand. Think El Grande, but instead of 'owning' a color, you have the potential of manipulating all of the colors.
The funding idea is interesting however. I hadn't considered that. Similar to Samarkand.