Hi,
I am working on a board game that uses a simple opposing-roll dice system where you add bonuses or penalties of various amounts. Each outcome is based on one dice against each other with mods, and those mods range from +1 to +2, but are stackable, so you could presumably get +4 or +5 (although mods that high would be rare and would require the player to expend most of their resources).
Does anyone have any thoughts or suggestions for what type of dice to roll? I'm thinking d8, because this gives a high enough variance that +2 and +3 bonuses could be overcome by a non-modified roll. Should I kick it up to d10 or 12? Or down to d6, allowing for more concrete (but still rare) blowouts?
Haven't gotten to play testing yet, but I wanted to see if anyone had advice or a similar system?