Hi,
posted this as a comment on my blog as well. Maybe there are more answers when posted as separate thread?
Regarding my Dice Duelz Project, but this topic is valid for many other games as well. Did a few more tests by playing against myself and testing the whole thing with Michael again. Now, I have a feedback request to my fellow BGDF members:
right now the game is turn based, where each player takes one turn after another. the game also only features 4 dice symbols.
today, we thought about 2 things:
A. making the game simultaneous turns
B. and adding another (final) die icon to it.
1. Simultaneous
Because the game is now so simple that it should be possible. and it would speed up the game even more.
2. Another Icon
We thought about SPEED to indicate which monster is striking first. otherwise it might be a bit difficult in a simultaneous environment to determine who deals damage first.
Questions:
A. What do you think about this idea in general?
B. (and thats the nut to crack!) What about ACTIVATED ABILITIES?
This really gives me a headache. How to control the activation, timing and resolution of abilities in such a game? Did some research but could not find anything. Without abilities, its not that much of a problem. but when you get to activate abilities using ENERGY symbols, the whole thing becomes quite chaotic.
we thought about using the new SPEED symbol mentioned above also for ability activation order, but still have no clue.
an idea anybody?
EXAMPLE:
I would like to do: "Thunderstruck - Pay 3 energy: force your opponent to re-roll all SHIELD symbols"
and my opponent would like to do: "Earthshaker - Pay 1 energy: Force your opponent to re-roll one of his or her ENERGY symbols".
First, how to decide which ability to activate? By calling it out loud? What if my enemy changes his mind?
Second, imagine that his "Earthshaker" has the possibility to force re-roll that energy symbol I require in order to activate my "Thunderstruck"
So, who would be going first?
Plus: Imagine each one of us wants to activate MORE than just one ability. Like 2 or even 3
determine using SPEED? or else?
thanks for feedback on this!
After a few more tests, yes it does work out.
The whole turn can be simultaneous but the new SPEED symbol is used to control the order of things.
One little point is that you can assign WILD (joker) results to boost your speed. Now as everything takes place at the same time, another timing issue arises: Who assigns WILD results first? And am I allowed to remove a WILD result again?
The second big question is now how to resolve ties and in which order.
After those issues are solved, we have a "turn order" within this simultaneous system that can be used to determine when a monster strikes and when abilities get activated. this also works out quite well in multi-monster battles.
ties, ties!