Have you ever played a game as a child where you sneek your house, usually with a friend, and try to touch an adult without being noticed? Well I'm attempting to make it into a board game, and have ran into a wall.
The board is a grid of a house set up. The game consisits of rounds of players playing 3 movement cards (left, right, up, down); the players move, then random movement cards are drawn for the adults. If a player passes through an adults line of sight then they lose a life, and must start over.
The problem I am running into lies in the adult movement. It is rather cumberson to move 3-5 different adults using the movement cards. Is there a better way to control their movement? I especially am looking for a way to control the adults on the board who are not the targets, as they will affect game play, but not as much as the targets. The game is still in the prelimanary stages, any ideas would be useful.
I'm not making this game as a childs game, but I still want to keep it simple (ages 8 and up).
The players are both competing and cooperating. Each player wants to tag the most adults, but also doesn't want the children's plotting to be discovered.
Using a die roll with set results is probably a little better option than the cards, but I think players would have a hard time remembering what the number they rolled means.
I like the idea of giving each adult a mission, it eliminates the need to randomize their movement every single round. The downside I see is that it may actually complicate the game, as the players forget where each adult is supposed to be headed, having to look at the card each round. Is their a way to make it so the adults aren't always moving, such as they are sitting at the computer? Also I don't want the adults to be too predictable.
Thanks for the ideas.