I'm sure this issue is old as sin but I can't be bothered to read through the whole forum looking for previous threads. I apoplogize for that.
I have trouble making the spawning of monsters work in a board game/table top game I´m currently working on. The spawning is random (i.e. not user controlled), monsters can spawn as often as once per round (players take turns) though may not be that often depending on chance.
Originaly I had thought of making the monsters spawn at a few specific entry points of the board (as per Space Hulk) and somehow number them and roll a die. However unlike Space Hulk my board tiles aren't out-strectched and narrow but rather compact and wide (4x4 spaces). So then i thought monster could drop from the ceiling as per Aliens but I really don't like the idea of having to grid-number every space of every potential board configuration (since I'm thinking the board could change between games). I've had other thoughts too: portals; particular rooms, edge of the board etc. but none that really apealed to me.
The problem is I want spawning to be relevant but predictable. I want monsters to generally pop-up where they're a threat but not just materialize in any space.
How to get the spread, how to keep it simple.
Someone please give me "Spawning 101".
thanks to all of you, for your advice.
hulken, you sir are a genius! symboling the board tiles is a brilliant idea. I'll prbably f**k it up but it's stoped me from banging my head against the wall and start working again. many thanks.