Since my "game idea" is built around Heroes defeating Monsters & Minions, I am seeking advice about a "Combat mechanic".
Let me explain what I have so far.
A Hero has three (3) stats out of a possible six (6). The original idea was that a Monster would have two (2) stats and the Heroes (Party of several) would need to BEAT those two (2) stats.
And the Monster could gravely injure a Hero that had below a certain stat.
So for example:
My opponent's "Black Dragon" has STR (Strength) = 8 and INT (Intelligence) = 5. This is a *tough* opponent to defeat. Since it could take a "party" to defeat this Monster. In addition any Hero with CON < 5 would be severely injured...
And he could have two (2) Minions who have one (1) stat each such as DEX = 4 and STR = 5.
While all this *sounds cool*, it poses a couple problems:
- You can only have five (5) Heroes at one time.
- If you can defeat a Monster, isn't defeating Minions TOO EASY?
Is this sort of combat mechanic - well - enough? Or does anyone have thoughts on how this can be improved upon. Or maybe another combat mechanic... I might be willing to add one die to the mechanic - although originally I wanted it to be purely stat based.
Anyhow if anyone has ideas worth sharing, I'd like to hear them.
The Combat mechanic is a "secondary" mechanic. It is NOT the "primary" mechanic of the game. Oddly enough, and you would think it too simple, but just like in "Quest AC" Set Collection is the primary mechanic.
So I'm looking to keep the Combat mechanic relatively simple...