As stated my board game is a miniatures combat game where players select teams of different character classes and battle it out. The gameplay is pretty deep, but at the same time quick and light and easy to understand.
Of course each class has their specialty. I have one character class that is, for all intents and purposes, essentially shinobi or ninja. They specialize in speed, stealth and surprise attacks. But I can't figure out a good stealth movement idea that works. General movement works like this: Each character on the team gets a speed value and can move that many spaces. Basic, easy, quick.
At first I was thinking of using something like tokens. When a "ninja" goes stealthy, the ninja-player removes the miniature and replaces with 3 black Stealth Tokens and moves each token as if it were the miniature. This adds strategy for the "ninja" player as he can use the false tokens to lure other players in to a deadly trap once a player makes an attack on a fake. Something like that. It doesn't have to be 3 tokens.
But it really doesn't make sense. Especially with my line of site rules, which are pretty grounded and mostly "realistic". Where ever your miniature faces, that's where your character faces. You have 180-degree vision and can see as far as the end of the map as long as there are no obstructions. Obviously there was no "ninja" there, so why would a character just attack at the air? But in a way, it CAN make sense if the "ninjas" stay out of the line of sight and stick to the shadows? I don't know.
There's not really any fantasy or sci-fi elements in this game. So a "ninja" can't cast an invisibility spell on himself or activate a cloaking device. So his stealth movement has to feel organic. Maybe stealth mode can only be entered once you're out of sight?
Hoping others can help me on this one. Thanks!
Well only one player can have a team of "ninja". Each team is a different "thing", if you will. So that might work.
Essentially like rolling a spot check or something like that.
Hmm... Something to consider.
Thanks!
Anyone else? :)