I am developing a game with the working title of 'power supply', the basic premise is that players are each power generation companies looking to supply the greatest amount of power at the highest price. There is a base load demand and seven event cards such as with events such as heatwaves increasing demand or drought reducing the output of hydro power stations.
My original idea was that there would be 28 events, enough for 4 rounds of play and making it likely the event deck would be reshuffled and reused 2 or 3 times during a game before a winner was declared. This allows for strategic play, e.g. A player with hydro power stations will know if the drought card had not yet appeared to plan for it.
But in my initial play testing I got feedback that it would be better if there were more event cards and the game was more random. I like the strategic element and want to keep it. I tend to think strategic games have a wider market and can keep people's interest longer. But this is my first game design and I don't want to be too precious about changing things in play testing.
So I am reaching out to the community, are strategic games better/more widely played than random games?
How many times would you be willing to see/play an event card before it is boring? Bearing in mind that the depending on the other event cards its' played with the consequences are likely to be quite different.