I'm currently working on minis game where every character has an inherent "Power" value that can fluctuate based on abilities or criteria met. For a lot of abilities, characters roll the number of dice equal to their power value and then do something based on the results.
My concern is, as you get to higher level characters you start to see power values equal to 4-7, which would require that many dice. I'm starting to feel like this might be problematic, because it would involve a lot of rolling/slash using a lot of dice.
Thoughts on this mechanic?
Currently my alternative is to make the Power value correspond with a type of die, for example:
Power 2 = 1d4
Power 3 = 1d6
Power 4 = 1d8
Power 5 = 1d12
Power 6 = 2d6
etc etc.
That's actually a pretty sick idea, that makes things alot more manageable for everyone and brings a unique spin. Thanks for the insight :)