I watched the video, and from a gamer standpoint, it didn't look like it'd be that much fun to play. P3ERK Is really just a needless card to form an almost random outcome. I say almost random because if you know what the blocks on the backs of the game cards are, with a little bit of thinking, you can punch out your P3ERk card to give yourself some of the more favorable outcomes. And once a P3ERK card is used for a particular game card once, it's always going to have the same 6 possible outcomes.
There's no strategy. No thinking ahead. You can't really choose anything that happens in the game. It can be applied to any theme imaginable, which works against the P3ERK system cause it gives the games theme's no meaning what so ever. It's Candy Land with playing cards.
In 2 minutes I could write outcomes on the backs of cards, which let's say goes with a similar football theme as your video. I write tackled, touchdown, first down, loss of 5 yards, late hit, qb bodyslam, punch the ref in his stupid face, etc... Shuffle them, lay them out 6 at a time, roll a die, and flip over the card that corresponds to the die roll. BOOM! I have a football game that's more random then the P3ERK system and has the same lack of strategy and lack of choice in what happens as your P3ERK system.
It also sorta reminds me of this game...
https://boardgamegeek.com/boardgame/8890/punch-cards-wasted-lands
a video is being made pf the game, in which i think it answers alot of the questions being talked about on the board. i have patiently looked at everyones comments and have considered all the valid concerns. i think before anyone says anything else i should remind them of 2 things.
1. the game is geared towards 10 year old boys and girls in theme.
2. the p3erc sole function in the game is that based on your predestination (by punching the card at the begining ...you in essence become the card.- your destiny for the game is cut out.
this predestination does only one thing..renders good cards useless sometimes and makes bad cards strong. game play and stratey, then needs to be adjusted to during game play. its a randomizer..for example if you play a tom brady card...he might be very strong..but based on my p3erc he might not play strong in todays game. p3erc is a disposable component that comes in packs of cards. also a game consists of many cards that play but my p3erc and my oppnents stays constant through out the game. another point is that the card is also oriented 4 different ways that the player controls. during game play i hope this answers some of tje questions that have been asked..until then when the video is up maybe you guys can have a look and see
3, there is a board involved as well, where time outs can be called players can be switched the orientation of the P3ERC can be changed to "screw your opponent" injuries can cause players to come off the bench..
4. if you memorized the tom brady card and knew exactly what holes to punch to make tom brady the best possible..you have to face the die. and then what if i make you reorient your card due to a penalty.. and even then....you can only play tom brady once. then your card is still the same. now it has to work on gronkowski... will it?
5. some games dont use a die at all... the card on card takes on a rock paper scissors type of scenario where a card is presented and the random orientation of the P3ERC is the player control.
I do thank everyone for their valuable input...
i hope this answers some questions until the video comes out. It just seemed that some people were going to hurt their heads thinking of possibilities that are not part of the game. since so many people are actually putting alot of thought into this.. i just figured its better getting that help where it actually applies. thanks again to those that are really listening.
6. just thought of another scenario so i thought i would add it...lets say that you had enough money to buy all the cards in a set ever printed, and could formulate an absolute dream team. it wouldnt always win because technically the P3ERC could have isolated all the worst possible positive choices and knock the effectiveness down severely...at least for that game...anyway just an aftert hought