Hi all,
I was wondering if you guys had ideas or tips to tracking *individual* baddies health...
As of now, I am not tracking individual health because it seems to be too difficult a task.
For example, when *moving cards*, counters also need to follow. Depending how the card moves, it could accidentally touch another cards counters.
Another example is if there are a LOT of cards in the battlefield, keeping track will require many counters... Counters can also tip off a player's cards (by simply knowing what color and how many counters a card has).
Note: I am tracking a PLAYER'S HEALTH using a sheet of paper and a pen. This is ok.
Q: Any ideas or tips for tracking *individual* baddies health?
Ya I forgot about damage counters... Maybe like numbers 1, 2, 3 and 4... If I had like 1 counter per card that would not be too bad.
The thing is that I have card STACKS (one card atop another). But maybe a 1 counter maximum would work... I am thinking about limiting the card count to 25 cards per side (not that this happens very often... but still possible).
Right now I am using d6s for the combat system. I think I might consider changing to d12s... The reason is that there is more room to add bonuses (like +2 or +1) in addition to respecting the rules for colors (>3 for bonus, >6 none and >9 penalty). Anyhow I have bought the d12s and will play test with those...
Since the game is still in design, I don't have much play testing data to see what strategies the player's use to try to dominate the game. So I don't know what kind of card counts to expect...
But thanks for the *damage counters* idea... Maybe it might be possible to track with counters (My Power ratings go from 1 to 5, so counters need to go from 1 to 4).