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Trick taking game-need some special card ideas

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NewbieDesigner
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Joined: 01/20/2011

I have designed a standard trick take game (similar to Die Sieben Siegel but without traitor). There will be five rounds, and at the beginning of each round, players will predict how many tricks they will take and gain or lose points accordingly.

I'd like to have five or so "special cards" that can be played in the variant rules in case players want more chaos and less strategy. So far, I've come up with:

-Play this card (must follow suit) but no one wins the trick this round
-Play this card (no need to follow suit)
-Super Trump card that no other card can beat

Any other idea that aren't too crazy but add an element of randomness?

TLEberle
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Joined: 08/10/2008
Seen this movie before

Before I get too stuck into it, I have a question: why are you trying to reinvent the wheel? Oh Hell (or any of the names that the "prediction trick" game is known by), is already hard enough to play when you have a hand of eight cards and need to guess how well you'll do. If there are cards that over-trump or turn the hand into misere, or something that negates the trick for which I've been saving my surefire winner, I'm going to be right irritable.

There's a game on the 'Geek called "Dead Man's Hand." You're supposed to play poker with them but some of the cards trigger the special abilities, and people don't like the melding of the skillful play of poker with things like Kings are now dead cards or "if you have a Queen face up you must ante again."

NewbieDesigner
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Joined: 01/20/2011
lol, I hear ya but I thought

lol, I hear ya but I thought it might be fun to have to optional rules. I prefer more control too but like the idea of mixing it up from time to time. Although harder, I still think you can make some what reasonable bid with the three cards I mentioned. The way the scoring works now is that you lose points if you miss your bid by -2 or more, no change with -1, extra points for exact bid, minor points for +1 and none for 2 or more.

TLEberle
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Joined: 08/10/2008
Would the rule change cards

Would the rule change cards have a suit and rank? Would you draw one at the start of each hand?

TLEberle
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Joined: 08/10/2008
(turns out I can't delete a

(turns out I can't delete a duplicate comment.)

NewbieDesigner
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Joined: 01/20/2011
Good question. The three I

Good question. The three I mentioned don't have suit or ranks so I'm leaning towards none having any. You would shuffle in three, four, or five cards depending on those number of players. So I have my three extra cards for a 3-player game already. I just need two more.

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