Hi all. I wonder if anyone has any thoughts about variations on the system Puerto Rico has for selecting the actions taken on a player's turn?
I'm devising a game on the theme of breeding dragons for their eggs. Players can choose to do the following on their turn:
Breed Dragons
Batch Eggs in dozens
Send Eggs to the Incubator
Hatch Eggs
Buy Dragon Hutches
Buy/Sell Eggs and Dragons in the Market
Trade Eggs/Dragons with other Players
Redistribute Dragons in their Hutches to breed new Combinations of Dragon Pairs
etc.
I've played the game a couple of times using the model given in Puerto Rico, where each player in turn decides what action will be taken, and so on until all the players have selected an action that round. But I wanted to move on from that model as it seemed too similar to Puerto Rico and I didn't want to ape it completely!
Any suggestions are greatly appreciated.
Thomas
Just wanted to thank both of you for your reply.
Since I posted, I have done a bit of work on the game. I've started a new thread in the New Game Ideas forum in which I have outlined where I'm up to so far.