The logical win condition for a war game would seem to be taking over the entire map, and/or eliminating all other players. But as in Risk, you could easily run into the problem of one player getting eliminated early and having to wait 2 hours for the other players to wrap it up. It's also common for the outcome to be obvious halfway through, making the game a pointless exercise for everyone.
A timer could be imposed, with a certain number of rounds ending the game and the player with the most territories or victory points winning the game, but I find this unsatisfying from a thematic perspective.
It's a new genre for me, as I haven't played very many of these games, but I would imagine this issue has been addressed many times over and some viable solutions have been devised.
I'd be interested to hear others' ideas and experiences about how to handle war games in a satisfying way, and how to keep everyone in the game until the end.
Thanks!
The game I'm contemplating is a power vacuum where 6 factions are fighting for control of a region where the previously-established power has been removed. The aim is to establish yourself as the new, unquestionable power.
I figured this would work out sort of like Risk, where you take over the whole map... but of course, this need not be the case. Dominance doesn't have to mean martial victory over every region. Most historical wars have ended long before this goal was ever achieved.