What do you find most difficult mechanics-wise when making a game? The board, the actions, combat, etc.?
Or what were the most difficult mechanics for you to get working in any game you've made so far?
I've been working on battle mechanics, and this always seems the most difficult part of making a game to me (for games with battles anyhow). It's hard to keep everything balanced and fair, yet allow strategy and getting the upper hand at the same time. I always liked the idea of special abilities too, but find it's almost more trouble than it's worth...(but I still try...) My desire for variety in types of units and their abilities tends to get the best of me.
I don't need help (yet!) I guess I'm just curious. :)
Any stories? Something you wanted to make work, but just didn't, or a mechanic you came up with to solve a problem in your game?