I'm currently trying to build a game that would be inspired by games such as Quarriors, Dice Masters, Dominion, Ascension, The Cryptozoic Games, etc...
Basically a deck/dice building game. I have a few concepts, I'm just trying to get the core mechanics and rules down....without it being too similar to those games.
I read an article about these kind of games and what makes them all similar, which were:
Limited and equal starting resources
More starting resources than you can use in one turn
Card gaining and removing mechanics
Combo/engine building possibilities
Multiple paths to victory
So I was just wondering, to be able to make a better and much more fun game, what aspects of these types of games do you enjoy? Dislike? Things you'd change? Any info at all would help :)
Some years ago, a friend of mine built a Magic deck specifically for destroying lands (resources). He wasn't even concerned with winning with that deck. He just got a great deal of gladness from frustrating his opponent.
However, this can be a very "mean" mechanic in a deck builder, so make sure you want that type of atmosphere in your game.
It's funny you guys mentioned that, I have a bit of the core mechanics down, and one of the things you can do is steal their "victory points" if they're not protected properly :) Still working on a few things, but once I have something going, I'll try to get some test playing going!